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Call to Adventure PARTY GAMES using their power to possess

SKU: 43302492183

4.2
USD45.00 USD75.00

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Ships within 48 hours · Estimated delivery Aug 10 - Aug 15

Description

using their power to possess other players’ hands to bolster their own strength and sap others’ will to win

This game will self-destruct in ten minutes

There they attempt to locate and overcome the Inner Demon that holds Dr

The smartest minds of our generation are gathering together at the Great Science Fair

During play

Call to Adventure PARTY GAMES using their power to possessTHEMATIC GAMES 10+ Call to Adventure features a unique "rune rolling" system for resolving challenges, a point based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example,

Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
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