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The If Machine - 30 Lesson Plans for Teaching Philosophy - Second Edition Fidget Aim of the game: A

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Description

Aim of the game: A syllable card game to be the first person to say the names in the star 1 or 2

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The If Machine - 30 Lesson Plans for Teaching Philosophy - Second Edition Fidget Aim of the game: AFully updated edition with five brand new sessions and bonus features. Fully updated with new developments in the theory and practice of teaching philosophy, this new edition of the bestselling book, The If Machine, presents 30 clear, ready to use plans to teach philosophy in the classroom with children aged five to 13. Each tried and tested session offers an imaginary situation, followed by a series of questions to encourage children to challenge key

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