Each side moves to seize and retain the initiative in an epic campaign
the struggle may not end—the counterrevolutionary government may even become stronger
so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game
when a character takes an action that fits one of the system’s moves
which includes the following innovations:
Escape the Dark Castle: Adventure pack 1: Cult of the Death Knight reduced_40% Each side moves to seizeFor 1 4 Players, Ages 14+, Playing Time Around 30 Minutes Welcome prisoner, to a new era of The Dark Castle. The Death Knight has risen to prominence, his dark cult bringing new danger to the castle, his deadly curses plaguing those who seek to escape Cult of the Death Knight is an expansion pack for Escape the Dark Castle, introducing new rules and content to expand and deepen your adventures. Along with a new boss, chapters and curse cards, this